Christopher Alexander says, "Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice".
A design pattern names, abstracts, and identifies the key aspects of a common design structure that make it useful for creating a reusable object-oriented design. The design pattern identifies the participating classes and instances, their roles and collaborations, and the distribution of responsibilities.
In practice, following standard software patterns will help to achieve more standard code that is manageable, and understandable by a bigger set of software programmers/developers and architects.
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Simply put, design patterns name and describe effective solutions for common design problems. The name of a pattern gives us a common term that may be used when discussing design solutions. The description provides a guideline or template that can be applied to a frequently occurring design problem.
|Name of the Topic||Duration|
|.NET Design patterns Course structure - Total course duration: 40 hours|
|Intruduction and history of Design Patterns||4 hours|
|Creational Design Patterns||12 hours|
|Structural Patterns||12 hours|
|Behavioural Patterns||12 hours|